Added a Auto Aim Strength slider to the Accessibility options. Added Colorblind Mode to the Accessibility options. The health bar now grows when you max health is increased (or decreased! have you found a Cursed Loot Box?). Added dynamic SFX for background noises and alarms after everything explodes. The boss fight now has a new song if you enter in Rage Mode. This a feature that you'll see and use a lot in the main game. Fixed consistency issues on older icons. Improved collision detection of many props. Fixed passives counter in pause menu from not hiding when not selecting any passive. Lots of tentative crash fixes for loot pointers. Fixed VFX getting drawn below blood decals. Fixed Difficulty Screen missing untranslated word. Tentative crash fix related to the fire. Fixed being able to get stuck in a Brutal Murder when doing so just immediately after dashing. Weapon delay to be thrown reduced from 1s to 0.5s. Graphic Options now detect refresh rate and set FPS limit based on that. Using Skills, consumables, dashing or using the hook now puts the Player in attack state. Improved rendering quality of the Player in cutscenes. Ragequitter: Extra Melee Damage Increase reduced from 10 to 5. Weight Lifter: Melee Damage Increase reduced from 5 to 3. Optimized many textures, improving game size. Updated Consumable Stats to have the Robot and Alien Keycard icons. Improved the rendering quality of a lot of VFX. Passives that spawn companions now fade in. Guns Room set and many consumables have been visually reworked to perform better, use less disk space and look better. Improved fonts and text rendering for many languages. Cardio Control: Movement Speed increase reduced from 5 to 3. While we really liked the idea of extending the Rage Mode a lot, it was getting out of control, resulting in not so much fun gameplay. Rage Mode doesn't get charged when in Rage Mode.
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